Skills

What determines which skills are available to choose from when you level up?

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Skills you get when you level up are based on the TWO weapon/ability classes you have used to earn the most total exp. (Non-attack abilities do not give exp)

So if you've used a sword to gain 150 exp, dagger to gain 80 exp, and only used a mage ability to gain 48 exp, and those are your top three you wont have any mage skills when you level up next, only sword (3 of 5 abilities) and dagger (2 of 5).

The easiest way to know what two classes of abilities you're going to get is by your character title.

The only exception to this rule is the adventurer class.

I don't know the exact formula or how close the 3rd one has to be, but when you have three attack classes that are close in usage you get a random ability.

For example 150 sword exp 120 polearm exp and 140 dagger exp you will be labeled as an adventurer.

The skills you get when leveling up will still only be based on the two that are highest level UNLESS you are leveling up to 10 lvl 20. Then it gives you completely random master skills if you're title is Adventurer when hitting those level ups.

Max exp values for classes start with 12 and increase by 50% per level.

Normal attacks add 2XP for each attack (x3 for polearms if there are 3 enemies)

And here are values for talents of each class:

- SWORD = 2

- BOWS = 2.

- ELE MAGIC = 24

- DARK MAGIC = 24

- HOLY MAGIC = 24

- DAGGERS  = 2

- POLEARMS = 2